AoeStats
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Arabia

510712608Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 54m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
830
+18
🇮🇹 Armenians · Italy
812
+19
🇮🇹 Aztecs · Italy
793
+22
🇳🇱 Jurchens · Netherlands
893
-20
🇨🇳 Vietnamese · China
885
-19
🇹🇼 Japanese · Taiwan
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,295 10:13 23:40 40:34 ⚔ Archer Rush
34 1,869 9:42 23:38 37:34 ⚔ Skirmisher Rush
25 1,381 10:27 23:29 41:55 ⚔ Scout Rush
24 1,279 11:40 19:10 40:48 ⚔ FC into Skirms
16 850 11:37 17:40 33:43 ⛏ Fast Castle
13 717 12:31 19:33 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,700 25,605 19,425 2,590 69,320 90,006
31,475 17,271 14,370 2,560 65,676 80,626
18,645 21,225 13,995 3,375 57,240 80,724
22,260 12,073 16,000 2,860 53,193 72,220
17,730 11,200 7,920 1,310 38,160 39,916
13,570 14,014 8,510 1,725 37,819 55,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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