AoeStats
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Arabia

510608121Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 63m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
779
+18
🇫🇷 Spanish · France
779
+18
🇨🇴 Franks · Colombia
740
+19
🇮🇹 Ethiopians · Italy
838
-19
🇮🇹 Franks · Italy
818
-18
🇮🇹 Aztecs · Italy
801
-23
Player eAPM Actions Feudal Castle Imperial Opening
50 3,164 10:00 19:54 37:40 ⚔ Skirms FC into Archers
47 3,013 10:06 21:50 43:06 ⚔ Scout Rush
25 1,573 13:20 24:45 42:30
24 1,516 13:07 18:23 37:09 ⛏ Fast Castle
22 1,407 10:09 24:26 57:28 ⚔ Scout Rush
12 773 12:03 23:24 36:45

Resources

Player Food Wood Gold Stone Spent Collected
31,290 13,680 25,125 850 70,945 82,811
29,820 16,275 16,120 2,515 64,730 71,739
25,605 20,508 14,090 3,485 63,688 74,672
23,670 25,930 5,810 3,775 59,185 64,486
23,685 16,779 14,660 3,315 58,439 63,631
17,925 12,627 5,930 1,050 37,532 45,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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