AoeStats
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Arabia

510586861Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 56m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
873
+15
🇪🇸 Romans · Spain
868
+16
🇩🇪 Byzantines · Germany
822
+18
🇮🇹 Persians · Italy
872
-17
🇮🇹 Romans · Italy
850
-16
🇮🇹 Inca · Italy
847
-24
Player eAPM Actions Feudal Castle Imperial Opening
48 2,702 10:22 24:49 —
37 2,066 36:18 42:40 — ⛏ Fast Castle
25 1,420 10:21 25:54 39:53 ⚔ Champi Rush
23 1,305 12:09 18:07 38:00 ⛏ Fast Castle
14 791 11:35 15:43 33:33 ⛏ Fast Castle
13 722 11:20 46:40 —

Resources

Player Food Wood Gold Stone Spent Collected
28,900 11,835 10,815 2,250 53,800 67,850
18,845 14,310 8,775 7,530 49,460 68,905
23,235 10,989 12,400 1,500 48,124 53,435
14,425 12,113 3,915 200 30,653 34,832
6,900 7,285 970 1,280 16,435 20,471
7,380 6,435 250 1,050 15,115 16,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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