AoeStats
← Addeos

Pilgrims

510022872Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
900
+18
🇺🇸 Vikings · United States
891
+18
🇲🇽 Italians · Mexico
939
-18
🇨🇴 Berbers · Colombia
939
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,760 10:29 17:38 40:35 ⛏ Fish Boom into Galleys FC
33 1,576 15:12 22:41 42:08 ⚔ Fish Boom into Scouts
31 1,471 10:22 20:12 — ⛏ Fish Boom FC
28 1,323 14:10 22:35 40:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,125 15,650 5,765 1,940 36,480 46,487
9,675 14,775 7,235 1,740 33,425 42,203
14,030 9,305 7,180 750 31,265 38,929
7,265 10,080 2,705 2,350 22,400 24,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.