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Nomad

509818205Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 43m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
919
+20
🇨🇴 Gurjaras · Colombia
919
+20
🇷🇸 Persians · Serbia
1032
-20
🇦🇷 Hindustanis · Argentina
1004
-20
Player eAPM Actions Feudal Castle Imperial Opening
21 895 15:54 23:59 41:01 ⛏ Fast Castle
20 869 16:04 22:31 40:54 ⛏ Fish Boom FC
16 681 13:30 24:59 — ⚔ Scout Rush
1 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,695 13,948 5,800 1,350 39,793 44,282
11,425 11,085 2,540 1,435 26,485 32,866
10,645 9,770 3,950 1,700 26,065 30,903
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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