AoeStats
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Fortress

510073416Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
746
+16
🇺🇿 Slavs · Uzbekistan
732
+17
🇹🇷 Celts · Türkiye
725
+17
🇬🇷 Teutons · Greece
676
+19
🇨🇳 Spanish · China
788
-19
🇹🇼 Sicilians · Taiwan
769
-18
🇨🇳 Poles · China
767
-18
🇺🇸 Teutons · United States
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,660 13:49 18:39 32:17 ⛏ Fast Castle
24 1,156 7:51 14:47 29:10 ⛏ Fast Castle
19 935 8:33 15:28 28:40 ⛏ Fast Castle
16 787 7:58 11:49 26:46 ⛏ Fast Castle
15 719 8:55 18:28 23:34 ⚔ Towers FC into Fast Imp
12 602 7:49 12:29 25:50 ⛏ Fast Castle
11 546 8:46 16:49 24:31 ⛏ Fast Castle
10 473 9:24 14:41 26:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,925 40,730 11,660 4,080 90,395 98,873
55,365 15,125 15,295 350 86,135 92,797
26,495 18,440 15,595 3,090 63,620 67,190
23,730 13,500 16,550 950 54,730 66,493
23,920 16,825 9,410 2,700 52,855 69,140
22,240 9,585 8,795 5,085 45,705 58,303
20,085 12,550 6,150 1,500 40,285 48,405
15,800 10,840 5,750 1,305 33,695 40,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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