AoeStats
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Arena

510066119Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
979
+11
🇻🇳 Hindustanis · Vietnam
968
+11
914
+13
🇭🇰 Shu · Hong Kong SAR China
907
+14
🇪🇸 Lithuanians · Spain
981
-17
🇧🇪 Vietnamese · Belgium
963
-43
🇨🇳 Turks · China
754
-8
🇹🇷 Malay · Türkiye
733
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,006 12:12 22:14 32:05
41 1,992 12:12 16:44 31:54 ⛏ Fast Castle
40 1,921 10:45 18:43 33:50 ⛏ Fast Castle
39 1,899 11:03 15:25 27:39 ⛏ Fast Castle
25 1,225 12:02 18:11 34:09 ⛏ Fast Castle
23 1,094 12:51 17:48 31:11 ⛏ Fast Castle
18 856 10:33 17:36 34:21 ⛏ Fast Castle
17 828 12:06 17:06 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,565 25,145 16,140 2,400 69,250 86,922
30,200 20,520 12,705 2,960 66,385 76,141
25,425 17,575 16,810 1,860 61,670 72,928
13,285 23,725 16,945 2,150 56,105 62,001
24,960 13,860 14,865 1,725 55,410 68,826
22,745 16,575 11,960 3,180 54,460 56,483
21,980 11,335 14,560 1,500 49,375 55,080
12,075 13,965 4,295 1,725 32,060 37,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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