AoeStats
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Nomad

510053602Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 45m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
748
+17
🇹🇷 Huns · Türkiye
735
+18
🇹🇷 Mongols · Türkiye
727
+18
🇺🇸 Vikings · United States
840
-19
🇹🇼 Sicilians · Taiwan
774
-18
🇪🇸 Franks · Spain
725
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,022 16:53 22:19 42:38 ⛏ Fish Boom FC
20 884 16:08 22:58 37:45 ⛏ Fish Boom FC
17 774 19:42 33:01 — ⚔ Towers FC
16 722 18:28 27:40 — ⚔ Fish Boom into Towers FC
13 608 16:56 29:09 43:27 ⚔ Fish Boom into Archers
13 568 14:55 30:43 — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,435 13,428 9,870 2,995 38,728 43,072
14,460 6,560 9,020 200 30,240 36,206
9,765 9,345 4,055 2,385 25,550 27,288
10,175 6,390 2,750 1,250 20,565 27,189
6,915 4,899 1,590 3,935 17,339 18,504
4,450 6,450 400 1,275 12,575 14,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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