AoeStats
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Arena

510300966Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Tupi · Indonesia
655
+14
🇲🇽 Mongols · Mexico
647
+14
🇦🇷 Byzantines · Argentina
636
+15
🇫🇷 Teutons · France
545
+18
🇮🇳 Bohemians · India
643
-17
🇯🇵 Persians · Japan
608
-15
🇹🇼 Bengalis · Taiwan
596
-15
🇹🇼 Hindustanis · Taiwan
585
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,017 11:27 15:59 31:42 ⛏ Fast Castle
21 895 11:49 20:32 33:10 ⛏ Fast Castle
20 846 12:49 19:35 32:16 ⛏ Fast Castle
19 793 11:03 18:16 32:14 ⛏ Fast Castle
16 707 12:06 17:21 36:37 ⛏ Fast Castle
16 696 13:00 29:04 — ⚔ Towers into Archers
13 568 14:58 34:36 —
8 357 15:49 21:30 38:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,895 11,780 12,820 3,010 59,505 62,008
17,475 14,365 8,535 2,455 42,830 49,251
15,185 9,460 7,355 3,005 35,005 43,602
11,100 11,090 8,980 2,900 34,070 41,349
11,535 8,750 1,865 3,125 25,275 27,838
12,160 7,190 3,470 1,905 24,725 30,491
10,765 4,820 3,545 1,590 20,720 24,666
8,485 7,595 1,870 1,905 19,855 24,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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