AoeStats
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Arena

507967296Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 61m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1760
+10
🇨🇳 Spanish · China
1641
+14
🇨🇳 Magyars · China
1595
+16
🇨🇳 Jurchens · China
1593
+16
🇨🇳 Georgians · China
1668
-16
🇨🇳 Turks · China
1600
-14
🇹🇼 Persians · Taiwan
1578
-13
🇨🇳 Inca · China
1572
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,244 10:27 14:10 30:25 ⚔ FC into Champis
50 3,069 11:26 15:16 29:00 ⛏ Fast Castle
39 2,396 10:40 15:15 23:44 ◆ FC into Fast Imp
38 2,311 10:56 14:24 36:02 ⛏ Fast Castle
35 2,169 10:05 14:57 29:07 ⛏ Fast Castle
32 1,946 9:00 14:31 28:01 ⛏ Fast Castle
32 1,954 10:27 15:17 31:04 ⚔ Scouts FC
30 1,863 10:54 14:28 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,410 51,408 27,365 3,650 127,833 135,885
42,990 22,545 25,365 7,950 98,850 109,714
35,455 21,415 26,155 6,440 89,465 112,750
31,005 41,548 12,975 3,050 88,578 113,429
27,645 27,020 18,860 3,055 76,580 87,021
35,440 23,281 9,545 5,210 73,476 76,696
23,745 15,049 9,820 700 49,314 51,091
16,525 16,533 3,730 515 37,303 39,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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