AoeStats
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Arena

507961875Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1763
+12
🇩🇪 Burgundians · Germany
1632
+18
🇵🇱 Spanish · Poland
1590
+19
🇩🇪 Teutons · Germany
1509
+23
🇨🇳 Vietnamese · China
1782
-22
🇨🇳 Bohemians · China
1659
-18
🇨🇳 Teutons · China
1611
-16
🇨🇳 Jurchens · China
1609
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,770 10:32 14:36 28:34 ⛏ Fast Castle
46 1,661 10:54 14:33 27:49 ⛏ Fast Castle
43 1,554 10:23 14:28 29:39 ⛏ Fast Castle
39 1,421 8:49 12:24 31:26 ⛏ Fast Castle
39 1,429 10:45 14:28 — ⛏ Fast Castle
38 1,396 10:01 13:46 31:28 ⛏ Fast Castle
37 1,342 11:09 14:54 34:28 ⛏ Fast Castle
34 1,230 10:26 14:04 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,170 17,305 10,330 1,850 56,655 58,679
23,675 14,180 12,360 1,700 51,915 55,253
19,910 13,435 7,915 3,750 45,010 49,894
17,495 14,800 4,765 1,765 38,825 42,125
14,825 12,825 2,080 880 30,610 32,474
13,365 11,670 4,320 200 29,555 30,598
8,680 6,205 8,485 1,515 24,885 25,533
6,875 6,655 3,590 1,615 18,735 20,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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