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Nomad

505426704Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 77m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1653
+15
🇹🇷 Spanish · Türkiye
1653
+15
🇫🇷 Celts · France
1546
+19
🇨🇱 Italians · Chile
1546
+19
🇨🇳 Wu · China
1715
-20
🇨🇳 Spanish · China
1623
-17
🇨🇳 Bengalis · China
1585
-16
🇨🇳 Persians · China
1577
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 5,588 13:52 37:02 54:17 ⚔ Fish Boom into Towers into Archers
68 5,296 14:33 18:11 43:42 ⛏ Fish Boom FC
48 3,750 16:40 20:09 34:52 ⚔ Fish Boom into Scouts FC
43 3,362 12:47 17:17 34:15 ⛏ Fish Boom FC
42 3,273 13:58 22:20 35:52 ⛏ Fish Boom into Fire Galleys FC
38 2,933 13:54 18:49 38:38 ⚔ Fish Boom into Towers FC
37 2,871 14:36 18:35 35:08 ⛏ Fish Boom FC
31 2,417 12:53 17:07 38:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,720 67,490 42,835 6,570 173,615 175,626
73,070 73,381 23,040 3,870 173,361 174,177
54,470 28,336 28,250 9,100 120,156 123,502
57,360 31,424 23,335 5,575 117,694 122,519
45,830 25,647 37,185 4,245 112,907 118,370
37,140 47,660 17,630 3,350 105,780 114,719
32,925 33,174 15,205 2,980 84,284 88,068
16,695 32,443 16,830 5,425 71,393 76,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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