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Nomad

505228295Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 39m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1755
+9
🇨🇳 Wu · China
1704
+11
🇨🇳 Spanish · China
1609
+14
🇨🇳 Koreans · China
1556
+16
🇦🇷 Dravidians · Argentina
1626
-14
1604
-14
🇨🇳 Koreans · China
1542
-11
🇨🇳 Mongols · China
1541
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,457 15:06 20:09 38:58 ⛏ Fish Boom into Galleys FC
61 2,399 14:24 18:28 — ⛏ Fish Boom FC
57 2,252 13:15 17:24 31:16 ⛏ Fish Boom FC into Fire Galleys
38 1,481 13:22 16:54 — ⛏ Fish Boom FC
36 1,405 12:42 16:37 35:30 ⛏ Fish Boom FC
33 1,311 14:44 19:15 34:01 ⛏ Fish Boom FC
32 1,266 12:36 19:31 31:17 ⛏ Fish Boom FC
25 990 13:48 18:27 34:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,030 19,343 15,690 1,050 60,113 62,629
15,330 20,680 5,785 2,175 43,970 50,460
12,650 14,128 7,870 4,345 38,993 41,002
11,880 14,062 5,870 2,250 34,062 34,828
13,105 11,850 5,425 1,610 31,990 33,661
9,025 13,155 3,140 1,055 26,375 29,574
8,575 10,584 2,400 2,180 23,739 24,570
8,925 8,293 3,890 1,845 22,953 23,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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