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MegaRandom

505214439Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 65m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1765
+12
🇨🇳 Japanese · China
1711
+14
🇨🇳 Mongols · China
1607
+19
🇩🇪 Malians · Germany
1705
-16
🇩🇪 Vietnamese · Germany
1660
-15
🇩🇪 Persians · Germany
1659
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 4,743 10:46 14:46 37:23 ⛏ Fast Castle
58 3,767 10:24 14:36 31:48 ⛏ Fast Castle
54 3,546 10:32 14:52 44:57 ⛏ Fast Castle
52 3,374 9:16 20:01 37:19 ⚔ Scout Rush
43 2,824 10:59 15:20 34:48 ⛏ Fast Castle
38 2,515 12:02 16:07 45:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,765 40,339 23,890 4,325 97,319 100,551
46,325 29,370 20,145 1,010 96,850 97,362
32,655 38,080 18,590 5,025 94,350 98,444
23,540 41,630 13,115 4,655 82,940 86,467
36,405 25,121 19,025 885 81,436 82,677
30,870 30,120 7,195 3,330 71,515 72,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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