AoeStats
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Arena

505176556Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1611
+19
🇨🇳 Georgians · China
1587
+20
🇨🇴 Japanese · Colombia
1555
+21
🇨🇳 Britons · China
1534
+22
🇲🇽 Huns · Mexico
1765
-25
🇲🇽 Byzantines · Mexico
1694
-21
🇲🇽 Malians · Mexico
1661
-20
🇲🇽 Malay · Mexico
1567
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,477 10:33 14:12 29:08 ⛏ Fast Castle
66 3,399 11:45 15:23 29:32 ⛏ Fast Castle
58 2,967 11:29 14:05 26:35 ⛏ Fast Castle
56 2,890 10:26 14:01 29:17 ⛏ Fast Castle
53 2,700 9:45 13:26 27:45 ⛏ Fast Castle
43 2,195 10:53 14:31 36:36 ⛏ Fast Castle
39 1,979 10:40 14:27 27:39 ⛏ Fast Castle
32 1,647 11:18 15:31 40:04 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
60,750 26,785 27,535 3,775 118,845 123,162
37,600 44,120 8,070 3,625 93,415 96,857
42,135 20,365 25,360 3,050 90,910 96,843
46,955 17,655 21,735 1,800 88,145 90,322
44,360 18,595 17,175 1,050 81,180 82,502
29,325 30,933 14,660 4,355 79,273 82,726
18,830 22,110 14,395 3,350 58,685 69,495
18,730 21,560 6,155 2,920 49,365 57,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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