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Arabia

505174436Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 29m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1600
+11
🇨🇳 Japanese · China
1575
+12
🇳🇿 Ethiopians · New Zealand
1538
+13
🇨🇳 Celts · China
1520
+14
🇲🇽 Wu · Mexico
1571
-15
🇵🇪 Byzantines · Peru
1535
-15
🇦🇷 Tupi · Argentina
1484
-13
🇲🇽 Spanish · Mexico
1313
-7
Player eAPM Actions Feudal Castle Imperial Opening
85 2,472 8:56 23:08 — ⚔ Scout Rush
82 2,402 10:02 26:23 — ⚔ Archer Rush
73 2,139 8:55 24:45 — ⚔ Scout Rush
69 2,027 9:04 24:26 — ⚔ Scout Rush
63 1,854 9:23 21:52 — ⚔ M@A Rush
54 1,589 8:44 23:01 — ⚔ Archer Rush
47 1,386 9:17 25:33 — ⚔ Scout Rush
25 733 10:28 27:32 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,620 5,486 1,450 100 16,656 17,119
8,385 5,873 1,690 200 16,148 16,638
8,530 4,884 2,535 100 16,049 16,217
8,265 5,605 1,790 125 15,785 16,861
5,575 5,175 4,205 0 14,955 15,450
5,570 4,945 3,020 0 13,535 15,185
5,025 4,557 3,650 210 13,442 14,011
4,630 3,781 250 100 8,761 8,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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