AoeStats
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Arena

508440463Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1056
+14
🇨🇳 Wei · China
1007
+16
🇭🇰 Teutons · Hong Kong SAR China
1000
+16
🇨🇳 Turks · China
972
+17
🇷🇺 Inca · Russia
1037
-17
🇵🇹 Spanish · Portugal
1036
-17
🇮🇳 Huns · India
1005
-16
🇫🇷 Lithuanians · France
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,733 11:32 15:47 — ⛏ Fast Castle
37 1,412 11:24 15:09 35:51 ⛏ Fast Castle
33 1,270 12:20 17:01 22:39 ◆ FC into Fast Imp
29 1,126 10:41 18:57 — ⚔ Champis FC
26 983 9:42 15:11 — ⛏ Fast Castle
22 830 11:45 15:25 38:21 ⛏ Fast Castle
21 809 10:41 18:42 33:46 ⛏ Fast Castle
15 570 12:38 16:40 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,860 15,520 6,265 2,880 40,525 46,896
13,990 10,675 7,050 200 31,915 35,082
13,445 10,755 3,605 1,230 29,035 32,278
13,815 8,695 4,260 2,250 29,020 31,012
14,255 7,410 5,675 300 27,640 35,165
11,565 10,246 4,340 1,035 27,186 33,776
!
10,005 5,955 2,525 1,525 20,010 22,143
6,400 4,650 2,420 0 13,470 14,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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