AoeStats
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Arena

508384926Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 34m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1320
+10
🇨🇳 Franks · China
1177
+15
🇨🇳 Mongols · China
1035
+21
🇨🇳 Slavs · China
942
+24
🇲🇽 Vietnamese · Mexico
1171
-18
🇨🇱 Persians · Chile
1151
-18
🇨🇳 Franks · China
1149
-17
🇨🇳 Muisca · China
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,315 10:30 14:39 29:41 ⛏ Fast Castle
35 1,215 10:39 14:25 27:55 ⛏ Fast Castle
34 1,165 11:15 14:52 29:23 ⛏ Fast Castle
31 1,047 10:47 14:39 28:50 ⛏ Fast Castle
30 1,030 10:19 13:55 30:23 ⛏ Fast Castle
22 748 10:10 13:40 28:46 ⛏ Fast Castle
21 708 11:13 14:46 30:22 ⛏ Fast Castle
16 546 13:14 18:21 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,730 16,250 6,860 1,050 45,890 50,924
20,535 8,855 11,935 950 42,275 47,255
18,050 9,300 5,045 4,880 37,275 42,307
13,650 10,850 7,285 2,935 34,720 40,055
17,405 9,375 5,520 865 33,165 35,204
15,975 8,720 5,270 850 30,815 36,498
11,900 9,730 4,265 950 26,845 32,730
10,680 7,325 4,510 850 23,365 26,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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