AoeStats
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Arena

508369505Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 43m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1054
+15
🇨🇳 Franks · China
1024
+16
🇨🇦 Burgundians · Canada
1012
+17
🇨🇳 Spanish · China
996
+18
🇵🇪 Persians · Peru
1070
-18
🇪🇸 Aztecs · Spain
1029
-16
🇮🇩 Turks · Indonesia
1018
-16
🇦🇺 Celts · Australia
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,476 11:25 16:50 33:05 ⛏ Fast Castle
46 2,011 10:37 14:29 27:40 ⛏ Fast Castle
40 1,764 11:56 15:49 36:37 ⛏ Fast Castle
24 1,063 10:01 14:22 34:54 ⛏ Fast Castle
23 1,024 10:32 15:03 39:22 ⛏ Fast Castle
21 920 10:51 18:46 39:38 ⛏ Fast Castle
21 918 11:44 16:13 30:48 ⛏ Fast Castle
18 811 14:37 24:00 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,075 15,825 16,770 3,000 61,670 73,047
22,070 13,660 13,965 2,300 51,995 61,599
24,825 12,380 8,655 2,250 48,110 53,358
17,240 8,090 7,545 3,490 36,365 40,217
17,715 9,880 4,000 930 32,525 35,451
11,965 9,580 4,610 2,345 28,500 33,278
10,940 11,150 4,740 1,530 28,360 30,962
8,535 7,055 5,390 780 21,760 22,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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