AoeStats
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Arena

508133962Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 48m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Wu · Slovenia
1115
+13
🇹🇷 Teutons · Türkiye
1112
+13
🇦🇷 Persians · Argentina
1084
+36
🇨🇳 Mongols · China
992
+19
🇺🇸 Inca · United States
1062
-15
🇮🇳 Malians · India
1059
-15
🇵🇹 Khmer · Portugal
1047
-15
🇲🇽 Burgundians · Mexico
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,555 11:33 15:50 38:35 ⛏ Fast Castle
32 1,572 11:27 15:09 31:05 ⛏ Fast Castle
30 1,480 10:10 16:45 35:05 ⛏ Fast Castle
28 1,349 10:36 14:10 30:13 ⛏ Fast Castle
27 1,320 11:07 15:21 33:27 ⛏ Fast Castle
27 1,327 13:10 19:26 38:17 ⛏ Fast Castle
24 1,158 9:47 30:19 — ⚔ Towers into Champis
24 1,150 10:45 16:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,735 21,600 26,010 3,650 91,995 100,778
35,405 13,425 25,920 2,260 77,010 83,626
19,020 24,610 16,615 6,250 66,495 84,239
!
26,710 17,088 12,195 3,015 59,008 65,656
19,405 23,155 11,690 2,690 56,940 67,227
19,755 11,615 10,750 1,400 43,520 49,315
16,630 14,465 2,195 2,050 35,340 40,380
12,715 10,427 2,880 1,985 28,007 32,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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