AoeStats
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Arena

508125393Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 56m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1012
+14
🇨🇳 Poles · China
976
+16
🇳🇿 Turks · New Zealand
863
+20
🇬🇧 Persians · United Kingdom
857
+21
🇺🇸 Inca · United States
1009
-20
🇲🇽 Khmer · Mexico
974
-18
🇺🇸 Teutons · United States
957
-17
🇲🇽 Bulgarians · Mexico
921
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,234 11:25 17:41 36:40 ⛏ Fast Castle
38 2,138 11:48 16:31 27:13 ⛏ Fast Castle
36 2,018 11:03 15:01 29:55 ⛏ Fast Castle
27 1,524 10:18 14:04 32:24 ⛏ Fast Castle
22 1,245 11:17 17:51 36:13 ⛏ Fast Castle
20 1,119 13:08 18:52 36:20 ⛏ Fast Castle
16 919 11:15 20:45 29:50 ⚔ FC into Skirms
14 771 11:23 14:25 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,930 29,960 13,160 5,120 76,170 91,981
27,625 22,620 21,220 3,650 75,115 93,880
33,810 16,885 14,915 4,200 69,810 73,130
24,435 19,975 14,180 7,025 65,615 110,811
24,365 20,770 9,855 3,250 58,240 61,272
29,225 18,095 6,695 1,400 55,415 72,667
17,630 16,085 11,375 1,600 46,690 54,702
15,660 17,510 8,130 3,130 44,430 46,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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