AoeStats
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Arena

507945835Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 85m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Koreans · Vietnam
1129
+11
🇨🇳 Poles · China
1101
+12
🇬🇧 Celts · United Kingdom
1080
+12
🇹🇷 Poles · Türkiye
1025
+14
🇹🇼 Lithuanians · Taiwan
1064
-15
🇨🇳 Huns · China
987
-12
🇦🇷 Persians · Argentina
977
-11
🇹🇳 Ethiopians · Tunisia
976
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 3,230 10:35 14:27 27:29 ⛏ Fast Castle
37 3,148 11:23 15:53 31:57 ⛏ Fast Castle
31 2,611 10:26 17:33 30:47 ⛏ Fast Castle
29 2,427 11:01 15:09 30:05 ⛏ Fast Castle
27 2,269 10:36 15:52 33:57 ⛏ Fast Castle
26 2,221 11:10 15:11 28:55 ⛏ Fast Castle
19 1,652 11:05 15:02 31:13 ⛏ Fast Castle
10 809 11:06 18:48 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,405 63,035 57,190 2,960 179,590 193,283
82,790 33,180 40,140 4,350 160,460 195,084
42,550 71,383 28,195 1,950 144,078 181,552
49,440 41,310 37,470 5,665 133,885 146,244
58,285 38,595 28,415 3,820 129,115 134,010
35,900 46,620 24,175 2,800 109,495 148,093
56,705 33,350 12,960 1,800 104,815 135,065
20,205 15,535 4,985 1,810 42,535 51,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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