AoeStats
← GeneralFlexx

Arena

508039094Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 29m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
982
+17
🇲🇽 Vietnamese · Mexico
934
+19
🇺🇸 Khmer · United States
919
+20
🇩🇪 Goths · Germany
1031
-61
🇩🇪 Berbers · Germany
983
-51
🇩🇪 Burmese · Germany
983
-51
Player eAPM Actions Feudal Castle Imperial Opening
58 1,697 11:57 25:04 — ⚔ Scout Rush
27 802 9:11 14:53 — ⛏ Fast Castle
21 610 13:18 18:17 — ⛏ Fast Castle
9 278 10:40 19:15 — ⚔ FC into Scouts
5 138 11:24 — —
5 142 13:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,740 3,970 5,900 100 18,710 20,092
8,175 4,945 2,250 1,400 16,770 18,194
8,745 4,805 670 200 14,420 16,259
4,705 3,120 975 0 8,800 9,031
2,680 1,480 390 0 4,550 4,928
2,140 1,725 90 590 4,545 5,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.