AoeStats
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Arabia

507809105Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 30m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1203
+16
🇲🇽 Italians · Mexico
1202
+16
🇺🇸 Celts · United States
1220
-17
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,516 10:02 13:53 — ⛏ Fast Castle
45 1,382 9:50 27:08 — ⚔ Archer Rush
45 1,359 9:37 24:38 — ⚔ Archer Rush
28 841 10:10 23:47 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,895 5,942 2,970 100 15,907 16,054
4,850 5,656 2,960 425 13,891 14,252
6,730 4,015 1,075 1,225 13,045 14,498
3,900 3,313 1,635 275 9,123 8,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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