AoeStats
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Arabia

506983466Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 29m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1312
+13
🇵🇪 Lithuanians · Peru
1235
+17
🇲🇽 Vietnamese · Mexico
1293
-17
1212
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,562 10:18 14:03 — ⛏ Fast Castle
43 1,271 9:44 18:26 — ⚔ Scout Rush
26 768 10:04 22:57 — ⚔ Scouts into Towers
17 497 11:47 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,985 5,412 2,975 200 17,572 18,293
7,840 4,786 1,795 475 14,896 16,030
4,450 3,538 1,505 250 9,743 9,829
4,950 3,109 1,315 275 9,649 10,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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