AoeStats
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Arabia

506980923Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 25m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1257
+16
🇨🇴 Mapuche · Colombia
1193
+18
🇨🇴 Poles · Colombia
1263
-18
1228
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,581 10:04 — — ⚔ Archer Rush
44 1,111 9:54 14:40 — ⛏ Fast Castle
26 664 9:51 21:57 — ⚔ Scout Rush
24 615 11:19 21:20 —

Resources

Player Food Wood Gold Stone Spent Collected
4,660 4,878 1,850 130 11,518 11,818
3,465 4,970 2,305 125 10,865 10,896
5,420 3,230 400 840 9,890 11,889
3,285 2,442 1,425 175 7,327 7,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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