AoeStats
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Arabia

506759733Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 21m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1208
+13
🇺🇸 Saracens · United States
1087
+17
🇦🇷 Franks · Argentina
1145
-16
🇦🇷 Ethiopians · Argentina
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 961 9:27 13:19 — ⛏ Fast Castle
43 921 9:55 — — ⚔ Scout Rush
41 880 11:18 — — ⚔ Archer Rush
28 599 9:54 19:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,335 2,925 520 125 6,905 6,861
3,040 2,777 865 0 6,682 8,295
3,630 2,320 250 0 6,200 7,572
3,070 1,998 900 175 6,143 6,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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