AoeStats
← Nao do Conta de Trabaia

Arena

505913542Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 27m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1223
+14
🇷🇺 Cumans · Russia
1203
+15
🇦🇷 Khmer · Argentina
1194
-14
🇹🇼 Muisca · Taiwan
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,232 9:46 20:14 — ⛏ Fast Castle
44 1,218 10:08 14:09 — ⛏ Fast Castle
28 773 9:33 12:33 — ⛏ Fast Castle
17 468 11:52 16:14 20:55 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,445 5,408 2,830 2,155 21,838 23,316
10,205 7,395 1,650 400 19,650 24,363
4,930 2,610 1,865 650 10,055 11,245
4,725 2,830 1,625 650 9,830 10,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.