AoeStats
← Lord Nain7678

Arena

510645614Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 86m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
968
+15
🇺🇸 Bohemians · United States
968
+15
🇦🇷 Cumans · Argentina
948
-15
🇦🇷 Franks · Argentina
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,738 10:53 22:58 37:21 ⛏ Fast Castle
39 3,325 9:19 16:28 36:09 ⛏ Fast Castle
37 3,166 10:53 15:50 34:55 ⛏ Fast Castle
20 1,737 12:40 18:14 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,070 30,680 24,455 1,500 123,705 130,038
65,745 25,575 18,600 6,710 116,630 138,854
30,800 36,775 13,580 5,770 86,925 92,141
29,680 18,395 15,690 3,660 67,425 68,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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