AoeStats
← Lord Nain7678

Arena

510634319Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 23m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
965
+18
🇺🇸 Bohemians · United States
965
+18
🇦🇷 Franks · Argentina
1077
-21
🇦🇷 Vietnamese · Argentina
925
-42
Player eAPM Actions Feudal Castle Imperial Opening
37 870 8:57 16:11 — ⛏ Fast Castle
28 671 11:48 15:35 — ⛏ Fast Castle
22 529 10:14 15:06 — ⛏ Fast Castle
19 441 12:29 19:01 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,660 3,575 1,565 650 10,450 11,817
4,525 3,845 760 200 9,330 9,917
4,170 3,475 1,150 100 8,895 9,893
3,600 2,765 940 15 7,320 8,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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