AoeStats
← Lord Nain7678

Arena

510395863Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 37m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
951
+14
🇺🇸 Bohemians · United States
951
+14
🇨🇱 Chinese · Chile
903
-15
🇹🇷 Burgundians · Türkiye
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,495 9:20 15:16 35:00 ⛏ Fast Castle
32 1,211 10:15 15:24 32:56 ⛏ Fast Castle
28 1,058 11:32 18:22 — ⛏ Fast Castle
22 815 11:07 15:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,330 10,250 3,985 1,500 32,065 35,246
9,300 13,815 4,370 1,710 29,195 32,594
6,575 8,415 3,035 1,225 19,250 20,815
6,495 6,545 4,680 1,515 19,235 24,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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