AoeStats
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Arena

509695430Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 66m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
944
+12
🇩🇪 Bulgarians · Germany
857
+15
🇩🇪 Chinese · Germany
797
+17
🇪🇸 Spanish · Spain
902
-17
🇪🇸 Saracens · Spain
815
-34
🇪🇸 Franks · Spain
800
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,641 10:10 17:42 45:43 ⛏ Fast Castle
35 2,372 10:26 16:15 37:28 ⛏ Fast Castle
31 2,085 11:34 15:17 — ⛏ Fast Castle
21 1,395 11:39 19:30 58:44 ⛏ Fast Castle
20 1,309 12:54 19:52 39:19 ⛏ Fast Castle
14 927 11:53 25:56 49:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,870 12,750 15,720 2,125 56,465 63,828
23,995 14,818 10,575 2,965 52,353 68,530
15,400 20,145 9,085 3,450 48,080 62,169
17,750 9,005 12,860 4,200 43,815 57,475
14,590 11,145 8,845 1,155 35,735 45,301
8,875 9,550 3,280 1,635 23,340 26,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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