AoeStats
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Arena

509671716Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
904
+15
🇪🇸 Bohemians · Spain
793
+20
🇧🇷 Mongols · Brazil
892
-18
🇺🇸 Poles · United States
877
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,667 9:08 19:09 32:44 ⛏ Fast Castle
27 1,143 11:28 15:20 31:09 ⛏ Fast Castle
21 863 11:11 19:59 32:27 ⛏ Fast Castle
19 794 11:39 21:31 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,890 9,460 9,450 1,650 36,450 46,939
15,420 12,545 4,215 1,500 33,680 39,224
14,970 10,000 5,170 2,050 32,190 35,346
11,405 10,260 5,390 2,295 29,350 33,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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