AoeStats
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Arena

510777752Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 58m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1086
+14
🇨🇳 Burgundians · China
1042
+15
🇲🇽 Turks · Mexico
999
+17
🇱🇹 Huns · Lithuania
1270
-24
🇱🇹 Japanese · Lithuania
974
-13
🇦🇺 Goths · Australia
849
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,443 11:17 17:42 42:06 ⛏ Fast Castle
35 2,037 10:41 13:23 28:43 ⛏ Fast Castle
33 1,932 10:15 14:40 30:16 ⛏ Fast Castle
31 1,825 12:23 18:22 36:09 ⛏ Fast Castle
25 1,465 10:15 19:33 30:35 ⛏ Fast Castle
11 673 11:38 17:30 51:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,105 25,240 22,080 4,300 101,725 111,517
35,045 21,060 21,160 2,460 79,725 96,321
28,325 15,405 14,765 3,925 62,420 67,485
24,230 20,790 3,225 300 48,545 55,088
20,780 7,005 5,970 1,490 35,245 36,127
12,560 8,100 3,675 2,250 26,585 30,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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