AoeStats
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Arabia

510550815Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 56m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1186
+13
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1155
+14
🇨🇳 Romans · China
1147
+14
1117
-14
🇨🇳 Burgundians · China
1108
-14
🇪🇸 Mongols · Spain
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,509 11:01 18:16 37:51 ⛏ Fast Castle
38 2,177 10:33 23:07 37:59 ⚔ Archer Rush
37 2,124 9:19 20:38 37:54 ⚔ M@A FC
29 1,659 12:45 22:49 39:26 ⚔ Scout Rush
25 1,401 10:40 17:23 44:53 ⛏ Fast Castle
20 1,159 9:58 20:10 48:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,665 20,355 10,580 2,310 60,910 68,590
24,870 14,324 16,050 4,200 59,444 64,236
25,835 12,069 15,765 3,000 56,669 61,363
12,415 14,601 11,260 1,470 39,746 42,534
14,230 12,336 8,925 2,925 38,416 44,542
7,625 5,685 3,000 1,245 17,555 20,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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