AoeStats
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Arabia

507786739Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 73m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Persians · Romania
1013
+14
🇷🇴 Wei · Romania
1009
+14
🇷🇴 Byzantines · Romania
955
+17
🇹🇼 Maya · Taiwan
991
-16
🇬🇧 Huns · United Kingdom
982
-15
🇪🇸 Franks · Spain
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,438 10:26 22:24 40:59 ⚔ Scouts into Skirms
45 3,353 8:56 22:46 44:45 ⚔ Scout Rush
24 1,800 10:09 21:03 46:56 ⚔ Archer Rush
23 1,718 10:55 20:14 27:31 ⛏ Fast Castle
19 1,396 11:43 17:24 35:02 ⛏ Fast Castle
18 1,359 10:08 24:45 45:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,265 38,731 22,095 2,550 95,641 103,168
38,365 24,540 19,370 1,500 83,775 93,477
22,855 16,964 13,465 4,205 57,489 80,819
20,075 18,663 10,505 4,125 53,368 60,282
24,465 14,545 6,060 6,810 51,880 52,377
16,825 16,010 15,870 850 49,555 66,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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