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African Clearing

511078033Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 42m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1565
+13
🇨🇳 Japanese · China
1561
+13
🇨🇳 Magyars · China
1457
+17
🇨🇳 Berbers · China
1401
+20
🇪🇪 Gurjaras · Estonia
1557
-18
🇹🇷 Malay · Türkiye
1503
-16
🇬🇧 Hindustanis · United Kingdom
1475
-15
🇳🇱 Inca · Netherlands
1440
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,713 12:02 25:22 — ⚔ Scouts into Towers
51 2,168 15:53 19:46 39:12 ⚔ M@A FC
43 1,826 12:29 15:18 — ⛏ Fast Castle
42 1,810 13:09 18:29 — ⛏ Fast Castle
32 1,391 12:15 16:54 — ⛏ Fast Castle
31 1,345 13:17 16:55 34:34 ⛏ Fast Castle
26 1,117 13:48 21:07 — ⛏ Fast Castle
22 953 12:58 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,545 14,718 7,410 1,600 40,273 44,365
13,975 11,050 6,110 1,165 32,300 32,603
12,605 12,020 2,925 500 28,050 32,419
9,045 8,619 5,070 1,050 23,784 24,766
8,820 8,865 4,495 585 22,765 24,021
7,445 6,877 4,355 850 19,527 20,819
8,180 6,954 950 1,725 17,809 18,708
5,165 3,887 935 650 10,637 10,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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