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African Clearing

511068448Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1546
+19
🇨🇳 Wei · China
1541
+20
🇨🇳 Vietnamese · China
1434
+23
🇨🇳 Franks · China
1375
+26
🇨🇳 Huns · China
1671
-23
🇨🇦 Teutons · Canada
1599
-22
🇨🇳 Magyars · China
1597
-22
🇹🇷 Persians · Türkiye
1583
-21
Player eAPM Actions Feudal Castle Imperial Opening
58 3,228 15:00 19:21 — ⛏ Fast Castle
55 3,077 11:23 20:37 38:16 ⚔ Scout Rush
36 2,023 13:54 18:07 30:05 ⛏ Fast Castle
35 1,930 12:07 32:46 49:44 ⛏ Fast Castle
34 1,881 13:28 38:33 55:44 ⚔ Towers FC
28 1,558 13:55 17:55 47:11 ⛏ Fast Castle
24 1,366 13:55 — — ⚔ Scout Rush
24 1,339 13:09 19:17 44:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,035 14,940 17,715 5,125 65,815 73,875
23,825 18,910 10,975 2,550 56,260 59,218
25,710 18,165 7,760 3,175 54,810 59,322
23,120 11,975 14,920 1,040 51,055 52,658
17,040 15,531 8,235 4,255 45,061 50,298
16,545 16,162 6,155 1,150 40,012 42,309
13,925 10,480 1,550 1,600 27,555 34,699
W
4,570 4,006 50 465 9,091 9,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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