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African Clearing

511016305Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 38m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1499
+9
🇨🇳 Byzantines · China
1430
+11
🇨🇳 Turks · China
1361
+14
🇨🇳 Tatars · China
1322
+14
🇨🇳 Maya · China
1358
-14
🇨🇳 Shu · China
1325
-12
🇺🇸 Gurjaras · United States
1300
-11
🇭🇰 Inca · Hong Kong SAR China
1285
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,141 13:02 25:38 — ⚔ Scout Rush
48 1,862 14:03 18:11 — ⛏ Fast Castle
47 1,818 12:04 22:27 36:00 ⚔ Archer Rush
32 1,242 13:50 19:14 — ⛏ Fast Castle
27 1,050 12:30 16:16 33:01 ⛏ Fast Castle
22 865 12:29 20:05 — ⛏ Fast Castle
21 813 14:29 20:21 — ⛏ Fast Castle
18 705 13:47 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,925 16,280 8,840 3,295 42,340 46,127
12,570 9,910 4,555 1,250 28,285 30,563
10,750 9,556 5,075 1,050 26,431 29,331
14,300 7,234 620 1,050 23,204 24,217
11,450 6,571 1,980 1,800 21,801 23,941
8,120 5,450 1,265 1,700 16,535 16,001
8,060 4,955 1,540 1,980 16,535 18,296
4,295 2,716 250 1,275 8,536 7,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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