AoeStats
← 虚弱

African Clearing

510994929Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 68m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1630
+12
🇨🇳 Celts · China
1587
+14
🇨🇳 Bengalis · China
1528
+16
🇨🇳 Koreans · China
1331
+24
🇨🇳 Lithuanians · China
1565
-18
🇨🇳 Vietnamese · China
1546
-17
🇨🇳 Tatars · China
1538
-17
🇨🇳 Persians · China
1468
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 4,954 11:53 23:10 43:14 ⚔ M@A into Skirms
63 4,266 12:43 16:28 44:03 ⚔ FC into Scouts
49 3,327 14:12 20:48 44:44 ⛏ Fast Castle
42 2,866 13:21 17:41 48:03 ⚔ FC into Archers
37 2,493 15:40 19:48 52:41 ⛏ Fast Castle
35 2,399 12:07 28:08 45:02 ⚔ M@A into Towers FC
34 2,344 12:39 34:25 60:30 ⚔ Towers FC
24 1,667 11:26 22:27 64:09 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,070 63,417 21,800 5,720 116,007 117,268
39,470 25,322 23,325 3,005 91,122 92,281
43,335 14,374 13,420 6,600 77,729 91,886
24,995 32,438 13,480 6,505 77,418 79,493
26,390 26,472 13,225 4,690 70,777 77,603
31,370 24,870 10,175 3,385 69,800 72,121
13,400 16,130 4,975 3,455 37,960 40,458
13,975 12,452 3,600 1,980 32,007 37,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.