AoeStats
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Arena

510829316Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 42m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1106
+15
🇲🇽 Mongols · Mexico
1100
+16
🇲🇽 Franks · Mexico
1097
+16
🇩🇪 Britons · Germany
1155
-18
🇩🇪 Khmer · Germany
1098
-16
🇩🇪 Franks · Germany
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,761 12:23 16:55 28:58 ⚔ FC into Archers
40 1,691 10:02 16:07 30:27 ⛏ Fast Castle
39 1,647 10:50 15:23 30:17 ⛏ Fast Castle
28 1,188 12:52 15:44 32:20 ⛏ Fast Castle
22 921 10:18 16:24 31:35 ⛏ Fast Castle
20 857 10:53 15:26 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,460 16,300 11,240 3,100 55,100 60,354
23,390 12,945 10,370 2,350 49,055 62,628
18,635 11,200 8,540 2,925 41,300 45,356
17,290 14,140 7,795 855 40,080 43,608
13,915 14,190 7,285 1,625 37,015 40,270
12,340 13,350 7,520 1,550 34,760 40,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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