AoeStats
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Arena

510820986Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1092
+14
🇲🇽 Mongols · Mexico
1086
+14
🇲🇽 Franks · Mexico
1082
+15
🇨🇳 Malians · China
1071
-15
🇨🇳 Goths · China
1065
-15
🇨🇳 Khmer · China
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,318 11:12 16:32 27:10 ⛏ Fast Castle
42 2,127 9:53 14:33 30:39 ⛏ Fast Castle
35 1,748 10:12 15:13 46:49 ⛏ Fast Castle
29 1,466 9:27 14:57 32:44 ⛏ Fast Castle
26 1,303 11:50 17:15 29:46 ⛏ Fast Castle
20 989 11:44 17:21 32:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,315 24,743 18,015 2,450 72,523 80,864
26,900 10,065 16,650 1,615 55,230 57,764
17,895 21,515 13,460 2,150 55,020 66,020
18,480 13,195 8,280 3,070 43,025 47,908
18,350 9,900 7,225 1,905 37,380 42,059
16,925 10,775 4,755 1,150 33,605 35,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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