AoeStats
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Arena

510575195Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1081
+15
🇲🇽 Mongols · Mexico
1073
+15
🇲🇽 Bohemians · Mexico
1070
+15
🇨🇳 Vietnamese · China
1071
-15
🇷🇺 Dravidians · Russia
1048
-15
🇩🇪 Vikings · Germany
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,203 11:44 16:31 27:45 ⚔ FC into Archers
45 2,134 10:41 14:59 32:17 ⛏ Fast Castle
38 1,815 10:32 15:41 30:03 ⛏ Fast Castle
33 1,552 10:52 14:55 28:55 ⛏ Fast Castle
27 1,272 11:08 18:00 31:40 ⛏ Fast Castle
22 1,015 11:50 15:56 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,795 23,490 15,260 3,465 70,010 77,729
27,625 29,490 7,785 2,650 67,550 78,152
22,685 20,740 18,130 1,485 63,040 71,859
17,645 18,480 5,805 2,150 44,080 55,216
16,265 15,615 10,285 1,600 43,765 49,976
21,500 10,755 5,165 3,010 40,430 53,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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