AoeStats
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Nomad

507426883Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 70m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
957
+12
🇨🇳 Persians · China
948
+12
🇺🇸 Romans · United States
891
+15
🇦🇷 Portuguese · Argentina
968
-16
🇦🇷 Huns · Argentina
908
-15
🇦🇷 Shu · Argentina
726
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 3,066 14:36 22:00 39:33 ⛏ Fish Boom FC
36 2,560 15:30 27:04 49:18 ⚔ Fish Boom into Scouts into Fire Galleys
32 2,223 15:42 23:56 46:09 ⚔ Towers FC
28 1,993 15:16 23:04 38:09 ⚔ Fish Boom into Scouts
5 326 16:58 21:15 — ⛏ Fish Boom FC
2 134 — — —

Resources

Player Food Wood Gold Stone Spent Collected
43,670 29,210 20,930 3,500 97,310 110,545
12,665 35,746 26,730 7,925 83,066 92,189
20,870 28,855 10,545 3,700 63,970 68,253
25,135 20,090 15,625 2,150 63,000 68,703
3,000 2,334 490 100 5,924 8,262
650 725 50 100 1,525 914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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