AoeStats
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Lombardia

510255068Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 33m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
1512
+8
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1471
+9
🇲🇽 Vietnamese · Mexico
1374
+13
🇲🇽 Mongols · Mexico
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🇨🇳 Mongols · China
1398
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🇨🇳 Bulgarians · China
1360
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🇨🇳 Turks · China
1291
-10
🇨🇳 Huns · China
1209
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 2,222 9:18 26:06 — ⚔ Archer Rush
58 1,952 8:24 26:05 — ⚔ Scout Rush
45 1,506 8:55 24:50 — ⚔ Scout Rush
38 1,298 9:18 32:28 — ⚔ Scouts into Skirms
37 1,252 13:22 22:13 28:09 ◆ FC into Fast Imp
36 1,229 10:22 15:23 — ⛏ Fast Castle
34 1,164 9:08 25:29 — ⚔ Archer Rush
33 1,109 8:20 26:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,125 5,837 1,945 1,040 18,947 19,825
5,650 6,980 3,540 125 16,295 17,660
5,050 5,938 4,370 240 15,598 15,360
9,025 4,900 1,145 170 15,240 15,780
5,675 4,166 1,775 395 12,011 12,799
5,615 4,584 700 830 11,729 15,257
6,050 4,850 300 340 11,540 12,328
6,275 2,790 2,075 395 11,535 12,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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