AoeStats
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Arena

508841146Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 44m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1036
+29
🇩🇪 Khmer · Germany
1026
+18
🇨🇳 Poles · China
1008
+19
🇺🇸 Spanish · United States
1107
-20
🇵🇰 Teutons · Pakistan
1054
-36
🇬🇧 Celts · United Kingdom
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,754 10:53 15:51 32:49 ⛏ Fast Castle
33 1,466 11:27 15:07 31:46 ⛏ Fast Castle
29 1,316 11:05 17:10 33:50 ⛏ Fast Castle
21 946 12:01 16:03 31:20 ⛏ Fast Castle
19 845 13:25 18:42 40:32 ⛏ Fast Castle
13 583 10:09 14:39 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,615 24,355 12,065 2,455 70,490 76,509
25,575 25,625 9,240 2,350 62,790 65,747
25,150 14,325 8,270 2,900 50,645 57,148
20,475 11,585 12,010 980 45,050 51,770
21,060 12,570 5,890 2,480 42,000 44,184
15,025 7,565 5,285 850 28,725 35,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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