AoeStats
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MegaRandom

508726882Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 47m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tatars · Australia
1041
+14
🇳🇱 Chinese · Netherlands
1038
+14
🇦🇷 Saracens · Argentina
1028
+14
🇲🇽 Japanese · Mexico
995
+16
🇲🇽 Koreans · Mexico
1132
-19
🇬🇧 Spanish · United Kingdom
1057
-17
🇺🇦 Slavs · Ukraine
1006
-15
🇺🇸 Khmer · United States
770
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 1,974 13:40 22:20 — ⚔ Fish Boom into Archers
41 1,930 12:15 19:21 36:53 ⛏ Fast Castle
39 1,838 13:12 17:41 36:48 ⛏ Fish Boom FC
37 1,768 11:17 15:30 37:56 ⛏ Fast Castle
21 1,020 13:17 23:22 38:31 ⚔ M@A into Fish Boom
19 894 12:23 24:45 42:09
18 877 13:30 19:54 34:22 ⚔ Archer Rush
17 819 12:25 16:11 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,130 20,655 11,305 3,600 52,690 59,290
16,520 15,080 9,780 1,850 43,230 54,564
17,295 13,340 9,060 2,400 42,095 55,456
17,900 11,858 4,960 2,905 37,623 39,312
12,735 9,311 4,240 1,090 27,376 37,043
12,275 8,655 4,675 850 26,455 39,973
12,250 5,225 5,500 1,525 24,500 29,775
7,770 10,315 2,300 2,015 22,400 23,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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