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Black Forest

503063010Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 5m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1457
+14
🇯🇵 Celts · Japan
1430
+16
🇲🇽 Malay · Mexico
1427
+16
🇦🇷 Britons · Argentina
1424
+16
🇩🇪 Persians · Germany
1443
-16
🇺🇸 Franks · United States
1432
-16
🇮🇹 Wu · Italy
1415
-15
🇺🇸 Ethiopians · United States
1409
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 394 — — —
69 383 — — —
49 271 — — —
44 241 — — —
40 220 — — —
30 168 — — —
30 164 — — —
11 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 186 0 0 886 737
650 225 0 0 875 809
750 125 0 0 875 1,062
700 150 0 0 850 983
650 175 0 0 825 1,003
550 30 50 0 630 440
550 30 50 0 630 532
200 0 0 0 200 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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