AoeStats
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Nomad

503762423Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 73m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1011
+13
🇦🇷 Magyars · Argentina
978
+14
🇩🇪 Huns · Germany
954
+15
🇨🇳 Mongols · China
948
+15
🇨🇳 Poles · China
968
-16
🇦🇺 Celts · Australia
958
-15
🇹🇭 Huns · Thailand
928
-14
🇹🇭 Teutons · Thailand
889
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,956 18:04 23:36 — ⛏ Fish Boom FC into Fire Galleys
26 1,877 15:50 21:18 39:26 ⛏ Fast Castle
24 1,751 14:00 20:43 53:03 ⚔ FC into Scouts
23 1,670 16:57 23:25 39:39 ⛏ Fish Boom FC
21 1,520 13:48 18:51 66:31 ⛏ Fish Boom FC
19 1,419 14:31 21:56 36:12 ⛏ Fish Boom FC
15 1,105 15:14 34:39 49:39 ⚔ Scout Rush
15 1,111 14:57 22:54 43:17 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,150 25,030 19,140 5,955 83,275 99,713
28,215 22,684 11,625 3,745 66,269 72,824
28,765 15,218 17,295 1,985 63,263 63,208
10,930 26,545 18,105 850 56,430 58,368
18,575 18,800 10,590 6,450 54,415 74,704
22,185 15,542 8,910 5,765 52,402 63,544
22,610 16,020 10,750 1,675 51,055 53,895
18,240 11,495 8,570 2,700 41,005 44,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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