AoeStats
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African Clearing

510371615Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 23m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
872
+19
🇪🇸 Magyars · Spain
871
+19
🇬🇧 Persians · United Kingdom
932
-19
🇬🇧 Britons · United Kingdom
931
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 1,073 13:50 21:44 — ⚔ M@A into Skirms FC
30 721 13:49 21:11 — ⛏ Fast Castle
22 535 13:44 20:03 — ⚔ Archer Rush
18 438 14:13 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,495 4,179 350 230 9,254 9,102
4,155 3,173 950 300 8,578 8,133
3,270 2,598 550 750 7,168 7,229
3,125 2,230 530 225 6,110 5,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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